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<channel>
	<title>Design Influence</title>
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	<link>http://designinfluence.org</link>
	<description>Design-related strategies &#38; observations</description>
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		<title>Life in a Day</title>
		<link>http://designinfluence.org/life-in-a-day/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=life-in-a-day</link>
		<comments>http://designinfluence.org/life-in-a-day/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 16:16:18 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Perspective]]></category>
		<category><![CDATA[Life in a Day]]></category>
		<category><![CDATA[Ridley Scott]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1914</guid>
		<description><![CDATA[
Filmmakers Ridley Scott and Kevin Macdonald are participating in an experiment to assemble a feature film using the contributions of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/ewDDTS7JymE?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ewDDTS7JymE?fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Filmmakers Ridley Scott and Kevin Macdonald are participating in an experiment to assemble a feature film using the contributions of YouTube users. On 24 July 2010, 80,000 videos from 197 countries were submitted to YouTube for potential inclusion in the project.</p>
<p>The <i>Life in a Day project</i> is meant to capture the <i>zeitgeist</i> of the world today by asking global contributors to answer four questions: </p>
<p>- what do you fear?<br />
- what do you love?<br />
- what makes you laugh?<br />
- what&#8217;s in your pocket?</p>
<p>The final film will be shown at Sundance and on YouTube in January 2011. In the meantime the <a href="http://www.youtube.com/user/lifeinaday" target="_blank">Life in a Day channel</a> can give you a taste. If you imagine watching these clips 10 years or 100 years from now—when we&#8217;ll undoubtedly be lost in space—it makes for endearing stuff, watching humans chronicling the little details of life on Earth.</p>
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		</item>
		<item>
		<title>The Digital Narrative</title>
		<link>http://designinfluence.org/the-digital-narrative/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-digital-narrative</link>
		<comments>http://designinfluence.org/the-digital-narrative/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 18:14:47 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[digital media arts]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1903</guid>
		<description><![CDATA[Vancouver&#8217;s Emily Carr University is hosting the International Digital Media Arts Association Conference from 4 to 6 November. This year&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Vancouver&#8217;s Emily Carr University is hosting the <a href="http://www.idmaa.org/idmaa2010/" target="_blank">International Digital Media Arts Association Conference</a> from 4 to 6 November. This year&#8217;s theme, <i>Digital Narrative,</i> is rather broad. </p>
<p><i>New digital technologies and mediums are informing, challenging and reinventing our notions of narrative structures and storytelling. Non- linear, virtual, artificial, interactive, and cyber culture have become common terms and concepts when describing the emerging integration of science, art, and sociology. The Digital Narrative explores ideas of how storytelling and communication is influencing and influenced by new and emerging technologies.</i></p>
<p>There&#8217;s an amazing array of <a href="http://www.idmaa.org/idmaa2010/speakers-2/" target="_blank">speakers,</a> some local, some not—<a href="http://www.almerblank.com/" target="_blank">Almer/Blank,</a> <a href="www.ea.com/ca/" target="_blank">Electronic Arts . . .</a>—and women are noticeably well-represented.</p>
<p>The Extreme Close-Up sessions, where specific issues will be discussed by a panel, could be excellent if they are moderated properly. Topics include: Interactive Sound and Music, Non Linear Storytelling &#038; Digital Installation.  </p>
<p><a href="http://events.constantcontact.com/register/event?oeidk=a07e2x93k6yd04eadbf" target="_blank">Early registration</a> is available until 20 October.</p>
<p>- &#8211; - &#8211;<br />
<i>Thumbnail image from Julie Andreyev&#8217;s</i> <a href="http://fourwheeldrift.com/" target="_blank">Four Wheel Drift</a></p>
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		<title>Democratizing Type</title>
		<link>http://designinfluence.org/democratizing-type/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=democratizing-type</link>
		<comments>http://designinfluence.org/democratizing-type/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 01:17:30 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Practice]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[ifontmaker]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[type design]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1900</guid>
		<description><![CDATA[Making letters is a complex and precise endeavour. I know; I&#8217;m still working on my first full character set. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Making letters is a complex and precise endeavour. I know; I&#8217;m still working on my first full character set. It&#8217;s coming along but the relentless hunt for minute details that will ensure or hinder consistency make for undivided-focus kind of work. I&#8217;m consistently impressed and humbled by designers who have the ability and stamina to produce complete families of bespoke type for any project they undertake. <a href="http://www.a2swhk.co.uk" target="_blank">A2/SW/HK</a> are an example of this rare breed. </p>
<p>I&#8217;m working, as professionals do, in FontLab but, oh my! they&#8217;ve invented a type design tool for dummies: the <a href="http://2ttf.com/" target-"_blank">iFontMaker app</a>. This app has incredible functionality allowing you to convert to a .ttf file or use as a web font. The end result will depend on the user but for those who complain about the complexity of the FontLab interface, there&#8217;s your answer. I&#8217;m kidding of course but the world of design fun is expanding every day and that&#8217;s got to be a good thing.</p>
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		<title>Time Out</title>
		<link>http://designinfluence.org/time-out/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=time-out</link>
		<comments>http://designinfluence.org/time-out/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:35:54 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Perspective]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1891</guid>
		<description><![CDATA[Back on 30 August. Happy end of summer.


]]></description>
			<content:encoded><![CDATA[<p>Back on 30 August. Happy end of summer.</p>
<p><a href="http://designinfluence.org/wp-content/uploads/2010/08/mj1.jpg"><img src="http://designinfluence.org/wp-content/uploads/2010/08/mj1.jpg" alt="" title="mj1" width="400" height="400" class="alignleft size-full wp-image-1894" /></a><br />
<a href="http://designinfluence.org/wp-content/uploads/2010/08/maj2.jpg"><img src="http://designinfluence.org/wp-content/uploads/2010/08/maj2.jpg" alt="" title="maj2" width="400" height="398" class="alignleft size-full wp-image-1892" /></a></p>
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		<title>The art of networking</title>
		<link>http://designinfluence.org/the-art-of-networking/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-art-of-networking</link>
		<comments>http://designinfluence.org/the-art-of-networking/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 16:50:37 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Practice]]></category>
		<category><![CDATA[business netwroking]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1879</guid>
		<description><![CDATA[Amazing how many people at industry-related or social events lack the basic skills for fruitful interaction with others. I struck [...]]]></description>
			<content:encoded><![CDATA[<p>Amazing how many people at industry-related or social events lack the basic skills for fruitful interaction with others. I struck up conversation with a fellow attendee at a conference the other day and, though he responded politely, he seemed surprised at best and mildly annoyed at worst that I was interested in what prompted him to attend.</p>
<p>Networking doesn&#8217;t come naturally to me. Given the choice, I would much rather watch people than attempt to make conversation but owning a business makes it a necessity to mingle and exchange. I&#8217;ve learned with time that I enjoy connecting people and that makes the task easier because it removes my priorities from the equation. </p>
<p>Here are a few tips for painless networking I&#8217;ve gleaned over the years:</p>
<p><strong>Introduce yourself</strong><br />
Seems obvious but making the first move might make the difference between connecting with someone and traipsing around the room, clutching your wine glass, feigning interest in the room&#8217;s decor. </p>
<p><strong>Open your group</strong><br />
Make yourself available. If you&#8217;re having a group discussion, open the group to allow others to join. Stand in a way that permits others to fit in, whilst still engaging in the current conversation.</p>
<p><strong>Ask questions</strong><br />
Being passionate about what you do is great but when you&#8217;re just meeting someone try to share the spotlight. What does the other person do? Who could you introduce them to to further their goals for the evening?</p>
<p><strong>Listen</strong><br />
It&#8217;s been said that there&#8217;s a difference between listening and waiting for your turn to speak. Listen. Engage with what the other person is saying. If there&#8217;s potential there, you&#8217;ll get your chance to talk about yourself eventually. </p>
<p><strong>Read the signs</strong><br />
Try to avoid brandishing your business card at every opportunity. If the conversation led to mutual interest there will be a request for it. If there isn&#8217;t and you want to follow up then ask for the other person&#8217;s card; chances are they&#8217;ll do the same. Giving away your business card when you&#8217;ve barely said hello is the equivalent of shouting your business name out of a moving vehicle; it&#8217;s pointless and annoying.</p>
<p><strong>Be clear about what you can do/want</strong><br />
If you&#8217;ve made an interesting connection, express what you think you can do for them or what they can facilitate for you. Telling someone you&#8217;d like to introduce them to a trusted colleague goes a long way in convincing them you are genuinely interested in their success.</p>
<p><strong>Refer wisely</strong><br />
Once you&#8217;ve met someone you feel might make a good addition to your network, vet them carefully. Some people excel at making a favourable first impression with little talent, knowledge or integrity to back it up. Building a network is a long-term effort; choose your partners carefully by using their services yourself or speaking to trusted people who have.</p>
<p>How do you grow your network? Are there do&#8217;s and don&#8217;t&#8217;s you live by?</p>
<p>- &#8211; - &#8211;<br />
<i>Thumbnail image from Argentine cartoonist Joaquín Salvador&#8217;s </i>Mafalda<i> series.</i> </p>
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		<title>NetSquared Camp</title>
		<link>http://designinfluence.org/netsquared-camp/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=netsquared-camp</link>
		<comments>http://designinfluence.org/netsquared-camp/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 18:37:48 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Not for profit]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[netSquared Camp Vancouver]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1862</guid>
		<description><![CDATA[
NetSquaredCamp was on this weekend. Hosted by Nettuesday, the one-day &#8220;unconference&#8221; brought together &#8220;nonprofits, activists and social entrepreneurs with their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://designinfluence.org/wp-content/uploads/2010/08/net2.jpg"><img src="http://designinfluence.org/wp-content/uploads/2010/08/net2.jpg" alt="" title="net2" width="400" height="400" class="alignleft size-full wp-image-1876" /></a></p>
<p>NetSquaredCamp was on this weekend. Hosted by <a href="http://www.nettuesday.ca/" target="_blank">Nettuesday</a>, the one-day &#8220;unconference&#8221; brought together &#8220;nonprofits, activists and social entrepreneurs with their friends and allies in the world of technology and communications (social media folk, developers, designers, writers, marketers).&#8221;</p>
<p>An unconference is a gathering whose agenda is assembled on the fly by attendees. This particular bunch chose to explore measuring and management tools for social media campaigns, questioning the true cost of social media, which platforms to use, how to tap into tribes of followers rather than building your own and how to use these new forums to further social change. The sessions were each 50 minutes long and consisted of, in some cases, loose exchanges between audience and speaker, in others, more structured talks.</p>
<p>The day was about sharing knowledge, in all possible directions. Meeting like-minded people and discussing tips, tricks and tools of our trades. The SFU venue was perfect, offering a central meeting area in the atrium and several smaller rooms to convene in for break out sessions. There were 20 available slots for topics and 17 were filled in the 10 minutes it took for attendees to pitch and jot down their proposed sessions in the schedule. Talks were lead by the likes of <a href="http://www.kiwano.ca/interview-netsquared-camp-vancouver/ target="_blank">Cecilia Lu of Kiwano Marketing</a>, Caroline MacGillivray of <a href="http://beautynight.org/" target="_blank">Beauty Night Society</a>, Heather O&#8217;Hara from <a href="http://www.potluckcatering.com/" target="_blank">Potluck Café Society</a>, Darren Barefoot from <a href="http://www.capulet.com/" target=_blank">Capulet Communications,</a> to name a few.</p>
<p>The format of the &#8220;unconference&#8221; is akin to attending school: you get from it as much as you put in. Anyone could propose to lead a discussion or a theme to include. No nonsense leadership at the outset and committed participants made for a trouble-free, enjoyable day, peppered with valuable insights and new connections.</p>
<p>Who knew staying indoors on a sunny summer day with a room full of socially-minded geeks could be so much fun?<br />
How was your NetSquared Camp Day?</p>
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		<title>Art&amp;Copy</title>
		<link>http://designinfluence.org/art-copy/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=art-copy</link>
		<comments>http://designinfluence.org/art-copy/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 17:13:58 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Practice]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Art&Copy film]]></category>
		<category><![CDATA[George Lois]]></category>
		<category><![CDATA[Hal Riney]]></category>
		<category><![CDATA[Reagan]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1856</guid>
		<description><![CDATA[
I think creativity can solve anything, anything, ANYTHING.—George Lois
I finally got to see Art&#038;Copy. It&#8217;s not overly critical, to say [...]]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="385"><param name="movie" value="http://www.youtube.com/v/hLfvmiB4edI&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hLfvmiB4edI&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="385"></embed></object></p>
<p><i>I think creativity can solve anything, anything, ANYTHING.</i>—George Lois</p>
<p>I finally got to see <a href="http://artandcopyfilm.org" target="_blank">Art&#038;Copy</a>. It&#8217;s not overly critical, to say the least. Mostly it makes a compelling case for the value of good advertising and its ability to seduce and inspire. I agree with that. Good advertising is enriching. It questions, it paints a picture, it provokes, it triggers emotion. Great ads come to be through the imagination—and often—resilience of their creators. Selling to the client is a big part of it, maybe the most difficult.</p>
<p>If you&#8217;re having to &#8220;pick yourself off the floor&#8221; after a particularly hairy client meeting, <i>Art&#038;Copy</i> is for you. It focusses on the beauty of advertising: the big idea, the memorable story, the funny incident.</p>
<p>The craft hasn&#8217;t changed despite new media channels and the huge increase in the number of messages we&#8217;re subjected to each day. A good ad remains a good ad long after its first airing. As an example, go take a look at Hal Riney&#8217;s ad for <a href="http://www.youtube.com/watch?v=EU-IBF8nwSY" target="_blank">Reagan&#8217;s 1984 campaign</a> <i>It&#8217;s morning again in America</i> and read the comments on the page.</p>
<p>Plus ça change . . .</p>
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		<title>Design is thinking</title>
		<link>http://designinfluence.org/design-is-thinking/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=design-is-thinking</link>
		<comments>http://designinfluence.org/design-is-thinking/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 17:39:05 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Practice]]></category>
		<category><![CDATA[buckminster-fuller]]></category>
		<category><![CDATA[design thinkers]]></category>
		<category><![CDATA[design thinking]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1804</guid>
		<description><![CDATA[The striking thing about most research being done on how design can help enable meaningful decision-making is that it often [...]]]></description>
			<content:encoded><![CDATA[<p><i>The striking thing about most research being done on how design can help enable meaningful decision-making is that it often requires stepping back from specific design problems in order to focus on the question of what to design rather than how to design</i>—Dmitri Siegel</p>
<p>The theme of this year&#8217;s <a href="http://www.designthinkers.com" target="_blank">Design Thinkers</a> conference in Toronto is &#8220;Design is Thinking. Discuss.&#8221;</p>
<p>According to the dictionary, to design is &#8220;to create, fashion, execute, or construct according to plan.&#8221; With that in mind, anything can be designed; so the question really becomes what <i> should</i> be designed, and to what purpose.</p>
<p>If everyone who called themselves a designer did it properly, the world would be different. Better even. There would be better systems, considered product life cycles, beautiful objects and creations coupling form, function and—why not?—durability.</p>
<p>Instead we&#8217;re still stuck with two extremes of design practice: those who do what they&#8217;re told and those who question and think it through. Of course there is thinking involved in the &#8220;do-what-you&#8217;re-told&#8221; camp. I believe it revolves mostly around what typefaces, colours and stock to use. There&#8217;s room for that but surely it all becomes a bit more meaningful if some form of big picture thinking is involved.</p>
<p>The world is full of useless campaigns, messages and objects adding up to din, clutter and rubbish and distracting us from engaging in the development of a plan for that elusive &#8220;better world&#8221;.</p>
<p>Buckminster-Fuller said &#8221; the best way to predict the future is to design it&#8221;. The reason the &#8220;question and resolve&#8221; camp can, and is, changing the world is because the nature of design lends itself perfectly to tackling larger problems. The term design thinking is redundant. Designers are taught (or learn) to divide problems into smaller, manageable morsels. Only when the scope of the problem is clearly defined can it effectively be solved. Not in one fluid, miraculous arc but in arduous, staggered stages. It&#8217;s all part of the process. </p>
<p>And that is how design is thinking: in the hatching of a plan that encompasses intent and consequence, along with execution. Anything else is ornamentation.</p>
<p>Do you agree with the two extremes I&#8217;ve outlined? Is design thinking or is the thinking part simply a preliminary step before the real work takes place?<br />
- &#8211; - -<br />
<i>Thumbnail image by <a href="http://selvam4win.wordpress.com/2010/03/20/parrot-peacock/" target="_blank">Selvam</a></i></p>
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		<title>Hooking audiences</title>
		<link>http://designinfluence.org/hooking-audiences/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=hooking-audiences</link>
		<comments>http://designinfluence.org/hooking-audiences/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 15:57:48 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[imperatives]]></category>
		<category><![CDATA[product development]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[value proposition]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1805</guid>
		<description><![CDATA[
Ex-Google, ex-Ebay product developer Art Leyzerovich gives a nice overview of value propositions and imperatives to attract users. Relevant for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13529611&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13529611&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object></p>
<p>Ex-Google, ex-Ebay product developer Art Leyzerovich gives a nice overview of value propositions and imperatives to attract users. Relevant for profit and not. Found on the super-informative <a href="http://passionmeetsmomentum.com" target="_blank">Passion meets momentum</a>.</p>
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		<title>OpenIDEO</title>
		<link>http://designinfluence.org/openideo/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=openideo</link>
		<comments>http://designinfluence.org/openideo/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 20:14:55 +0000</pubDate>
		<dc:creator>Isabelle</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Social Change]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design network]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[OpenIDEO]]></category>

		<guid isPermaLink="false">http://designinfluence.org/?p=1797</guid>
		<description><![CDATA[
Oh how I love IDEO and their relentless pursuit of better design and better collaboration for better lives.
OpenIDEO is a [...]]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13707896&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13707896&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object></p>
<p>Oh how I love IDEO and their relentless pursuit of better design and better collaboration for better lives.</p>
<p><a href ="http://openideo.com" target="_blank">OpenIDEO</a> is a lovely little website that encourages creative collaboration on specific challenges. The challenges are brought forth by a partner or sponsor and participants then engage in four phases of the design process: inspiration, concept, refinement &#038; evaluation. Anyone can contribute to any or all phases and build on others&#8217; ideas.</p>
<p>Voting occurs to isolate the most promising concepts and eventually a winner is announced. The contributions, whether finished or in progress, add up to a user&#8217;s design quotient, which can be flaunted or cloaked, depending on how keen you are to make you hidden talents not-so-hidden.</p>
<p>So, really, it&#8217;s crowd-sourcing for good causes. It&#8217;s not a new concept: <a href="http://www.design21sdn.com/competitions" target="_blank">Design21</a> uses a similar model. The key difference as far as I can tell is the integration of collaboration. The inspiration phase is akin to a great big brainstorming session to expand on the brief.</p>
<p>For all our talk about design being a collaborative process, it seems many designers don&#8217;t play well with others. I&#8217;ll be curious to see how the site evolves.</p>
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